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SOLIDWORKS: Core Skills

Authors: Tony Riggs, Matt Morgan, Tandy Banks, Andy Sunseri, Jamie Kalb, Amee Meghani, Tim Strange, Guy Delozier, Corey Bower, Ron Grover, Shivani Patel

SOLIDWORKS gives you the power to drive innovation. With millions of users around the world, SOLIDWORKS has proven to be a market leader in 3D mechanical design and engineering.... Read more

Beginner

This series of courses takes you through an introduction to SOLIDWORKS. You'll then move into the essentials of creating parts, assemblies and drawings. The courses covering the essentials will teach you the basics of part design, editing, and reusing geometry with patterns and symmetry. You can then take those parts into assemblies and communicate those designs with professional manufacturing drawings.

1

Introduction to SOLIDWORKS

by Matt Morgan

Oct 2, 2015 / 2h 16m

Beginner • 2h 16m

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Description

This course is an introduction to SOLIDWORKS. If you haven’t even started it up yet, this is the course for you. In this course, we will use a piece of engineering history, a small steam engine, to go over an introduction to creating your first 3D model. We’ll start by opening SOLIDWORKS for the first time and the dialog boxes you’ll be faced with. We will explore the SOLIDWORKS interface and explain the regions and toolbars you’ll need to know to begin creating 3D parts and assemblies. We’ll take you step-by-step through the process of taking your design from an idea to 3D models. Then we’ll document those designs by creating production ready manufacturing drawings.

Table of contents
  1. Starting SOLIDWORKS
    14m 3s
  2. Building Your First Part
    46m 1s
  3. Create a Part Drawing
    23m 47s
  4. Create an Assembly
    37m 27s
  5. Create an Assembly Drawing
    15m 7s
2

SOLIDWORKS Essentials - Basic Part Modeling

by Tony Riggs

Feb 10, 2016 / 1h 40m

Beginner • 1h 40m

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Description

We are going to start modeling a sample part, but we need to learn the basics of starting a part, starting a sketch, and what entities we can sketch. When we are sketching, we need to learn about relationships and how dimensioning can help us go from an under defined sketch to a fully defined sketch. We will have features that add material and remove material. Once we are done, we will look at creating a 2D drawing with a front, top, right and isometric view. Software required: SOLIDWORKS.

Table of contents
  1. Course Overview
    1m 28s
  2. Creating Your Part with Design Intent
    1h 3m 16s
  3. Remove Material, Fillets, and Holes
    16m 57s
  4. Creating Drawings
    18m 58s
3

SOLIDWORKS Essentials - Assembly Modeling

by Tony Riggs

Jan 25, 2016 / 1h 24m

Beginner • 1h 24m

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Description

In this course, we are going to build a calculator assembly and look at terminology and the FeatureManager layout for assemblies. We will see how the components fit together and use different types of mates define their locations. As we are working with the assembly, we can check the form, fit, and function of our assembly to identify and potential design problems. If we find errors with the models earlier in the design phase, then we can save time and money when these parts are manufactured and avoid any costly mistakes.

Table of contents
  1. Course Overview
    1m 33s
  2. Getting Started
    12m 43s
  3. Adding More Components and Mates
    32m 5s
  4. Working with Assemblies
    38m 28s
4

SOLIDWORKS Essentials - Basic Drawings

by Jamie Kalb

Feb 2, 2016 / 29m

Beginner • 29m

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Description

Although SOLIDWORKS allows parts to be designed in 3D, typically 2D drawings are required for manufacturing. This course will explain how to use SOLIDWORKS's drawing tools to create these 2D drawings quickly and accurately. Software required: SOLIDWORKS 2016.

Table of contents
  1. Intro to Drawings
    5m 37s
  2. Types of Drawing Views
    10m 30s
  3. Dealing with Part Configurations
    6m 19s
  4. Dimensions
    3m 30s
  5. Annotations
    3m 31s
5

SOLIDWORKS Essentials - Designing Molded & Casted Parts

by Tandy Banks

Mar 17, 2016 / 2h 14m

Beginner • 2h 14m

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Description

Using SOLIDWORKS, we will look at the features and geometry we use to create effective tapered and thin part designs. We will start with a house plan and show how we can use draft while extruding to create a complex roof design. Then, starting with a chunky, solid block style prototype we will start to develop a casting design that can be used in a mass production scenario. Software required: SOLIDWORKS 2016.

Table of contents
  1. Course Overview
    1m 15s
  2. Introduction to Tapered and Drafted Geometries
    20m 49s
  3. Designing a Molded Production-ready Part
    1h 3m 7s
  4. Designing a Part for Injection Molding
    48m 59s
6

SOLIDWORKS Essentials - Revolve and Sweep

by Amee Meghani

Jul 11, 2016 / 37m

Beginner • 37m

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Description

You'll be able to create contour curves and shapes using these two easy-to-use tools. First, you'll learn how to create Revolved Bosses and Swept Bosses. Next, you'll learn more about that topic and create Thin Features and Cut Features. Finally, you'll be demonstrating all of these concepts while modeling a Basketball Hoop and a Basketball. When you're finished with this SOLIDWORKS course, you'll not only master these tools in a short time period, but also be able to identify more opportunities to use them and be able to be more productive and reach your design goals efficiently and confidently. Software required: SOLIDWORKS (any release/version).

Table of contents
  1. Course Overview
    1m 34s
  2. Revolved Bosses and Swept Bosses
    22m 25s
  3. Thin Features and Cut Features
    13m 47s
7

SOLIDWORKS Essentials - Symmetry and Basic Patterns

by Tony Riggs

Jan 5, 2016 / 51m

Beginner • 51m

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Description

This course is an introduction to symmetric sketches and patterns. There are several different ways to obtain symmetry in your sketch, so we will look at those techniques. Patterns can make updating your model easier and you can even leverage them at the assembly level.

Table of contents
  1. Course Overview
    1m 17s
  2. Symmetry
    26m 53s
  3. Basic Patterns
    23m 7s
8

SOLIDWORKS Essentials - Editing Errors and Design Changes

by Corey Bower

Jan 28, 2016 / 41m

Beginner • 41m

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Description

Using SOLIDWORKS, we will use the "What's Wrong" dialog box to trouble shoot a part file. These errors will include extra sketch entities, broken references for dimensions, sketch relations, and planes. We will also troubleshoot issues with fillets. We will troubleshoot common issues in assemblies, which include wrong components being opened in the assembly, mate errors and alignment issues, broken references for in-context parts, and hole alignment issues. Design changes will also be made within the design intent of the part by editing sketches, moving and deleting faces, and adding draft. Software required: SOLIDWORKS 2016.

Table of contents
  1. Course Overview
    1m 34s
  2. Part Errors
    16m 2s
  3. Assembly Errors
    7m 31s
  4. Design Changes
    16m

Intermediate

Once you’ve mastered the essentials, you'll improve your skills in designing multi-body parts. Multi-body parts will be your stepping stone into the powerful functionality of sheet metal weldments and mold tools. You'll also learn how you can include complex curvature to your designs and improve aesthetics. You'll learn to easily create multiple versions of your parts and assemblies and explore display and visualization options.

9

SOLIDWORKS - Multi-body Part Design

by Tony Riggs

Jan 13, 2016 / 59m

Beginner • 59m

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Description

When we use a multi-body design technique, we can simply add and subtract bodies from each other, but how those bodies are patterned, split up or used to generate other bodies, can really enhance our design tools. We can use different multi-body techniques to similar tasks that each have a little bit different outcome, so we will study the differences. We can turn an assembly into a part and use that file to represent something that we would purchase as one item. We just need to open our mind to leverage these techniques for other applications.

Table of contents
  1. Course Overview
    1m 36s
  2. Creating Multiple Bodies
    24m 42s
  3. Using Multiple Bodies
    33m 1s
10

SOLIDWORKS – Working with Curves and Splines

by Shivani Patel

Dec 31, 2015 / 1h

Intermediate • 1h

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Description

Using SOLIDWORKS, we will model a CFL bulb from scratch while getting introduced to many aspects of splines and curves. By the end of the course, we will know how to build complex curving shapes. Other modules will discuss dealing with imported curvature data, and building curves at the assembly level.

Table of contents
  1. Course Introduction
    1m 36s
  2. Modeling a CFL Bulb: Part 1
    23m 38s
  3. Modeling a CFL Bulb: Part 2
    23m 11s
  4. Using Known Geometry
    6m 25s
  5. Modeling an Electric Burner
    6m 4s
11

SOLIDWORKS - Working with Loft and Boundary Features

by Corey Bower

Jul 12, 2016 / 48m

Intermediate • 48m

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Description

For complex geometry in SOLIDWORKS, Loft and Boundary features are very powerful. In this course, SOLIDWORKS - Working with Loft and Boundary Features, you will learn Loft and Boundary features along with all of their varied options. First, you'll learn how to create curves to further shape the geometry. Next, you'll learn how to use pictures as a reference to help you create accurate geometry. Finally, you'll learn how to put everything together to create a detailed design projects. After completing this course, you will have learned about the many tools used to create complex geometry in SOLIDWORKS. Software required: SOLIDWORKS 2016.

Table of contents
  1. Course Overview
    1m 23s
  2. Loft Feature and It's Options
    15m 15s
  3. Boundary Features
    10m 52s
  4. Detailed Design Example - Knife
    20m 56s
12

SOLIDWORKS - File Management

by Tony Riggs

Jul 8, 2016 / 1h 18m

Intermediate • 1h 18m

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Description

Misplacing files can be a very time consuming and costly problem to have. In this course, SOLIDWORKS - File Management, you'll see some best practices for keeping everything connected. You'll start with file structure and references going over the basics of how the files interact with each other and what happens when we open and save parts, assemblies, and drawings. You will also see some real world tasks required for normal workflows such as renaming, moving, and changing files. By the end of this course, you'll be ready to maintain good habits with all of your SOLIDWORKS files. Software required: SOLIDWORKS 2016.

Table of contents
  1. Course Overview
    1m 54s
  2. File Structure and References
    36m 37s
  3. Tools for Common File Management Tasks
    39m 33s
13

SOLIDWORKS Essentials - In-depth Drawings

by Ron Grover

Sep 7, 2016 / 2h 20m

Beginner • 2h 20m

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Description

Drawings are the way to communicate your designs to the world. They provide the ability to express as much information as you need to communicate clearly and efficiently. In this course, SOLIDWORKS Essentials - In-depth Drawings, you will explore how drawings are produced in SOLIDWORKS. In the scenario for this course, you have been tasked with detailing a piece of engineering history, a small steam engine, so that it can be fabricated in today's manufacturing environment. First, you will be exploring the many SOLIDWORKS drawing tools, techniques, and the environment that will help create clearly communicated designs. Next, starting from scratch, you will be creating your own template and adding the needed drawing sheets. Finally, you will add views, dimensions, notes, properties, balloons, and tables to fully document and communicate the design. By the end of this course you'll know how to set up the software and document the design from start to finish using the tools and techniques in SOLIDWORKS. Software required: SOLIDWORKS 2016.

Table of contents
  1. Course Overview
    1m 26s
  2. System Options, Document Properties, and Templates
    26m 19s
  3. Drawing Sheets and Views In-depth
    34m 44s
  4. Dimensions and Annotations
    33m 13s
  5. Assembly Drawings, Bills of Material, and Tables
    28m 49s
  6. Reusing Drawings
    15m 45s
14

SOLIDWORKS Essentials - Configurations and Display States

by Tony Riggs

Oct 28, 2016 / 1h 10m

Intermediate • 1h 10m

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Description

The world of manufacturing is full of variations of similar shapes. In this course, SOLIDWORKS Essentials - Configurations and Display States, you'll learn how to save time by quickly configuring parts and assemblies. First, you'll learn what configurations are, how to create them, and how to apply edits to certain configurations. Next, you'll see some of the advanced tools for creating and editing configurations quickly and efficiently, as well as what display states are and how they're similar to configurations. Finally, you will get to see how configurations impact the other two types of files in Solidworks besides part files, assembly files, and drawing files. When you're finished with this course, you'll be familiar with many ways to optimize designs with slight or extreme variations. Software required: SOLIDWORKS.

Table of contents
  1. Course Overview
    1m 57s
  2. Intro to Configurations
    19m 6s
  3. Advanced Configurations
    22m 58s
  4. Display States
    12m 48s
  5. Configurations in Drawings and Assemblies
    13m 55s
15

SOLIDWORKS Essentials - In-depth Sweeps

by Tony Riggs

Jan 12, 2017 / 55m

Intermediate • 55m

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Description

There are many ways to create swoopy parts in SOLIDWORKS and the sweep command is one of the more popular ones. In this course, SOLIDWORKS Essentials – In-depth Sweeps, you'll start with just a sketch, a profile, and a path and move onto guide curves and other advanced options. First, you're going to start with the simple aspects of the sweep command, but then explore all of the options for the command. Next, you'll see examples of different uses of the options and see how guide curves, start and end tangency can help us obtain the geometry that we may want. Finally, you'll learn how solid sweeps can work as well and bi-direction sweep options. By the end of this course, you'll have a better understanding of all the different types of options inside the sweep command. Software required: SOLIDWORKS 2017.

Table of contents
  1. Course Overview
    1m 56s
  2. Introduction to Sweeps
    20m 1s
  3. Advanced Options for Sweeps
    33m 53s

Advanced

This last section will take you into advanced functionality, exploring filleting options, and will introduce surfacing tools. You will explore the powerful tools to help you build parts in the context of the assembly to create the best designs and insure proper fit.

16

Advanced SOLIDWORKS: Solid and Surface Hybrid Modeling

by Andy Sunseri

Dec 16, 2015 / 1h 30m

Advanced • 1h 30m

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Description

This course will demonstrate how to set up and design a complex SOLIDWORKS part while avoiding using surfacing as the base geometry to eliminate extra work such as knitting and forming solid geometry. The main tools that will be demonstrated are tools used to setup and create solid geometry and with time saving techniques to modify the solid geometry using surfaces that have been generated from the existing solid geometry. The use of geometry from external part files specific to working with solid bodies will be demonstrated as an advantage to using a solid body. The course will also demonstrate how to inspect and trouble shoot possible issues that may occur. Finally, the proper practices of utilizing created geometry for manufacturing purposes will be discussed.

Table of contents
  1. Setup for Creating a Complex Modeling
    24m 19s
  2. Creating and Manipulating Complex Geometry
    25m 11s
  3. Reusing Geometry and Hybrid Modeling
    21m 51s
  4. Working with a Multi-bodied Part
    18m 45s
17

SOLIDWORKS - Advanced Filleting Techniques

by Shivani Patel

Jun 17, 2016 / 58m

Beginner • 58m

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Description

Simple circular fillets taught at beginner level SOLIDWORKS cannot create the complex geometries needed from ergonomic or molded part design. In this course, SOLIDWORKS - Advanced Filleting Techniques, you'll see many alternative filleting methods for creating these shapes, which can give you a lot of control over these blends. While modeling a plastic gas can from scratch, you will be introduced to the fillet and chamfer features in their entirety. Failing fillet features will also be seen, and new fillets will be used to fix them. By the end of this course, you will have a solid grasp of the fundamentals, best practices, and familiarity with the filleting tool so the fastest, and best option can be used during your CAD modeling process. Software required: SOLIDWORKS.

Table of contents
  1. Course Overview
    1m 33s
  2. Commonly Used Chamfers and Fillets
    29m 57s
  3. Fillet Options and Troubleshooting
    26m 31s
18

SOLIDWORKS - Advanced Mates

by Tim Strange

Jul 14, 2016 / 1h 4m

Advanced • 1h 4m

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Description

Have you ever had an assembly that you need to line things up and control movement? This course, SOLIDWORKS - Advanced Mates, will help you learn to use all the more advanced and mechanical mates. You will learn how the mechanical mates simulate real world interactions between moving parts, and you will get to see your design in action. You'll also see how limit mates for distance/angle will allow for controlled movement with ease. When you're finished with this course, you'll not only know how to use these mates, but you will know when to use these mates to control your assemblies for real life solutions to complicated assemblies. Software required: SOLIDWORKS (2016 Preferred).

Table of contents
  1. Course Overview
    1m 17s
  2. What and Where Are Advanced and Mechanical Mates?
    7m 53s
  3. Assemble the Lift Mechanism
    8m 45s
  4. Raise the Lift Mechanism to the Assembly Line
    16m 50s
  5. Moving the Crate Down the Assembly Line
    19m 40s
  6. Recap the Mates
    10m 4s
19

SOLIDWORKS Advanced - Top-down Design

by Guy Delozier

Aug 31, 2016 / 1h 41m

Advanced • 1h 41m

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Description

Learn how to make unique parts inside an assembly in SOLIDWORKS to bridge between multiple parts, or to make things that fit unique openings such as inspection openings in aircraft or machines. This course, SOLIDWORKS Advanced - Top-Down Design, will teach you techniques to make those "bridge" parts (called cover plates) easily. First, you'll learn to associate an existing part to another part in an assembly to make a perfect fit. Next, you'll learn how to modify an existing part and making it virtual so it can be changed radically, without altering the original part or its drawing. Finally, you'll learn how to insert a new part to make a virtual part or external part that does the job, and some great tips to prevent losing associations with changes. Software Required: SOLIDWORKS 2016.

Table of contents
  1. Course Overview
    1m 52s
  2. What Is Assembly Modeling?
    26m 57s
  3. How Do We Start?
    17m 14s
  4. Why Would Anyone Use Virtual Parts
    11m 14s
  5. A Master Model Method is Top Down
    14m 39s
  6. The Real Reason to Use Top Down
    29m 36s
20

Get Started with SOLIDWORKS Surface Modeling

by Tim Strange

Jul 12, 2017 / 1h 10m

Advanced • 1h 10m

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Description

Have you ever wondered why anyone would even want to use surfacing or how you'd even start? If so, this course is just what you're looking for. In this course, Get Started with SOLIDWORKS Surface Modeling, you'll learn how to use SOLIDWORKS surfacing to create and shape your models. These tools work not just models created in SOLIDWORKS, but even on imported geometry. First, you'll explore how to modify and repair models with no feature history instead of attempting to recreate them. Next, you'll discover how to evaluate your models before even manufacturing a prototype. Finally, you'll see ways to improve the way surfaces blend together to create just the look you are striving for. By the end of this course, you'll be able to make more complex models and easily make changes to existing models with much more efficiency using SOLIDWORKS surfacing.

Table of contents
  1. Course Overview
    1m 39s
  2. Basics of Surfacing
    13m 50s
  3. Using Surfaces to Create Solid Models
    17m 18s
  4. Editing Solids with Surfaces
    20m 34s
  5. Essential Surfacing Tools
    17m 4s

What you will learn

  • Basic Part Modeling
  • Assembly Modeling
  • Basic Drawing
  • Mold Design and Casted Parts
  • Revolves and Sweeps
  • Symmetry and Basic Patterns
  • Editing Errors and Design Change
  • Multi-body Part Design
  • Curves and Splines
  • Boundary and Loft Features
  • File Management
  • In-depth Drawings
  • Configurations and Display States
  • Solid and Surface Hybrid Modeling
  • Surface Modeling
  • Advanced Filleting Techniques
  • Advanced Mates
  • Top-down Design

Pre-requisites

Experience with the Windows Operating System is recommended.

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